RUS
ENG
Plot
"No soldier returns home without wounds"
  • Begin
    2004. The protagonist is Emily, a successful psychiatrist at Lehigh Oaks Hospital's PTSD unit. One day Emily receives a call from her former patient John, who asks for her help. According to the man, he woke up in an unfamiliar city whose location is unknown to him. However, some things around him are causing his old memories to awaken. John's last sentence was his remark that one signpost had "Silent Hill" written on it, whereupon the call is cut off. (R1)

    Emily gathers the papers from the desk into a stack. The cell phone rings. The girl opens it and says with surprise: "John?", after which she hesitantly brings the receiver to her ear.
    Emily
    • Hello?
    John
    • (hisses interference)... Dr. Emily? (excitedly)... Is that... is that you?
    Emily
    • Yes, it's me! Did something happen to you?
    John
    • I don't know... I don't remember how I ended up in this strange place... Some abandoned town, and there's no one here! I don't understand, I don't understand... (hisses)
    Emily
    • John? John! Do you see anything familiar? Any landmarks? Hello? Are you there?
    John
    • (hissing) But... It all looks familiar to me. But from where? Wait! There's a sign here, it's all faded... hard to read... Silent Hill? (hissing) I think I see someone! Is it a person? (hissing)
    Emily
    • John! I'll get you out! Stay where you are! John? (beeps)
    The girl looks at the phone screen confused.

    Alarmed by this message, Emily hastily searches for information about Silent Hill and its location. In the meantime, she remembers that John was one of her most difficult patients, having survived concussion and the horrors of captivity. (A2)

    Emily tosses the folder with John's file on the table and excitedly begins to read it.
    • John Cutler, born 1946, Private, 132 Infantry Regiment... Severe post-traumatic stress disorder, survivor of concussion... 26 years of treatment, God... I know it by heart. And I know his desperation, he can't do it alone. But I'm the one he called. I have to help him.
    Emily goes to her computer, opens up a web search.
    • Silent Hill... I remember my parents used to live there. So did I. Why can't I remember the details? I need to find out more about this town...
    Realizing that she may be the only person who can help, the girl leaves her office and heads to Silent Hill by car.
  • Arrival
    Emily is driving along the road listening to the radio. Suddenly, as the car approaches the city, the radio starts to emit strong interference and the car stops. Emily tries to start the car again, but is unsuccessful. She pats the steering wheel frustratedly and looks out the side window. She then pulls a small pendant out of her pocket and examines it in her hand. Scraps of memories from her childhood, when Emily still lived in the town of Silent Hill, flash through her mind. A sharp sob from the radio makes the girl flinch and come to her senses. She looks around worriedly, gets out of the car, and finds that the fog has already covered the area around her.

    Emily
    • Hmm... The fog? It wasn't there a minute ago... Or has more time passed? (pulls out her cell phone and opens it) No signal... I hope it's not connected.

    Emily walks down the road and finds herself in front of an old iron bridge over a river, beyond which she can see the fog-covered abandoned buildings of the mysterious town.
    As she walks across the bridge, she finds the road beyond the bridge blocked by a gate, and a policeman who introduces himself as Austin comes out to meet her. He informs Emily that entry to the city is forbidden due to the unsafe conditions following a long-standing man-made disaster and advises her to return immediately. The player is faced with a choice: agree to the policeman's demand or try to break through the gates. (D3)

    Emily walks cautiously across the bridge toward the closed gate. A patrolling police officer, Austin, steps out, indicating with his hand to stop.
    Austin
    • Miss, this is a restricted area. Please turn around and leave this area.
    Emily
    • Is something wrong? I need to get into town. And who are you?
    Austin
    • Sergeant Austin Milburn, from Brahms. The town is closed due to an accident here, and it's dangerous to be here. Don't you read the news?
    Emily
    • Listen, I'm looking for a man, he looks about 57, he's sick and he's in this town. I need to get him out of here, and...
    Austin
    • Take it easy. There's a lot of people trying to get in here, but we're here for a reason. He's not here. Please go back to the car. (coming closer, pointing back the way you came)
  • Choice: The Bridge
    1.Emily agrees with Austin and returns to the beginning of the bridge. (I4)

    Emily shrugs and fakes an understanding smile.
    Emily
    • Okay, I get your point. But that doesn't change the fact that a man is missing.
    Austin
    • File a report at our precinct. Brams isn't far from here, you must have been there on your way to this place. We'll do everything we can. Now go.
    Emily takes hold of the strap of her backpack and walks frustratedly back to the beginning of the bridge.
    Emily
    • Surely there must be another way.

    As she ponders the situation, she notices near the bridge the entrance to an underground sewer leading beneath the city, and a path to it along the rocks in the river. At the risk of falling into the water, Emily enters the dark pipes of the sewer and begins to search for a way out to the surface. For safety, she picks up a small section of thin pipe, which becomes her first weapon. Soon she also encounters her first single enemies, "victims" who are terrifying and whom she either fights desperately or avoids by fleeing. Finally she finds a ladder to the surface, by which she makes her way to the edge of the Parade ground (East).

    2.Emily is not satisfied with Austin's rejection. Managing to divert his attention, she rushes to the gate and tries to open it, but Austin catches up with her and tries to arrest her. (M5)

    Emily feigns fright and clutches her head. Austin turns in her direction, puzzled.
    Austin
    • Are you all right, miss?
    Emily
    • My head... There are pills in my car, by the seat... Hurry up....
    Austin
    • Yes, of course. Just a minute.
    Austin hurries to the car and Emily rushes to the locked gate. Hearing the tinkling of the netting on the fence, Austin immediately turns around, runs up to the girl and grabs her hand.
    Austin
    • This isn't funny. I'm sorry, but I'm going to have to detain you and take you down to the station (tries to put Emily's hands behind her back, removing the handcuffs from her waist).
    Emily
    • No! I have to find him! You don't understand!
    After a couple of jerks, the girl frees herself and desperately jumps off the bridge into the river, whose current is carrying her away.

    Emily is nailed to the shore in a devastated section of the city. Rising to her feet, she wades through the fog-covered empty street, finding a wooden stick as her first weapon. Soon to her horror, the first single enemy "victims" are also encountered, which she either fights or avoids in fear by hiding behind cover. After walking past a few more yards, Emily discovers a break in the fence, squeezing through which she finds herself at the edge of the Parade ground (West).

    As Emily walks out to the plaza, she looks around at the foggy, lifeless area. Walking over to the nearest tree, she covers her eyes with her hands and cries, sinking to the ground.
    Emily
    • (Sobbing) What's happening to me? Where am I? Such a strange dream... But... I want to wake up! Wake up, wake up! (Slaps herself on the face, then falls silent) Am I becoming one of those I treated myself? Where's the reality in this? I would know... But, what if I don't wake up until I find him? (pulls out her phone, tries to dial. No network sounds) If this is a dream, then I shouldn't be afraid. I shouldn't be afraid. I can handle it...
    Emily rises to her feet and adjusts the backpack on her shoulder.
  • Military unit
    Near the parade ground, Emily enters an abandoned barracks building, where she meets Sergeant Clark in his office. Clark is puzzled by the appearance of a civilian in the barracks, but his mood soon changes to one of jaded indifference. He says that right now it no longer matters to him who to ask for help, so Emily may well do it. It's all about the letter he took from his soldier, who was regularly bullied and harassed at his behest. That was the final straw for his suicide, the guilt for which Clark now feels constantly. But the letter has been lost, and now the sergeant is asking for it to be found. The last time he had the letter with him was when he visited the canteen. (O6)

    Clark sits pensively at his desk, staring blankly at one point. The door opens and Emily cautiously enters the office. She is lost for a moment at the sight of the sergeant.
    Emily
    • Hi...
    Clark
    • (looks up in surprise, then gets to her feet abruptly) Who are you? What are you doing at a military facility? (indifference flashes in his gaze) Anyway, who cares?
    Emily
    • I'm looking for John. John Cutler, private. Do you know him?
    Clark
    • I know everyone who lives under this roof. And those who did, unfortunately.
    Emily
    • What happened?
    Clark
    • We made a mistake... I thought it would toughen him up... Make him stronger. That damn letter.
    Emily
    • What letter are we talking about?
    Clark
    • Jenkins. His letter home. I took it from him, he wrote too often. (I saw his weakness. If I could get it back... But the letter's gone, I can't find it. The last time I held it in my hands was in the canteen, yes... It must come back.
    Emily leaves the room in silence.

    Emily heads to the mess hall, where she finds circumstantial evidence of Soldier Jenkins' death hidden from most (canteen consumption) (N1), and then the letter itself. (N2) Back at the barracks, Emily witnesses a scene in which young John is shouted at with abuse by Lt. Tom. (D7)

    Emily walks into the barracks and hears shouting further down the barracks hallway. Carefully peeking out from around the corner, she sees Lt. Tom reprimanding young John in front of the door to the cabinet.
    Tom
    • (infuriated) Soldier, don't you have enough trouble in your service? What are you up to, puppy? Did you think I wouldn't find out if you went behind my back?
    John
    • Sir, we have to report this. We can't leave Private Jenkins here, his family...
    Tom
    • Shut your mouth! Your job is to follow my orders, is that understood? Here you are not to think what is right and what is wrong. And if you try anything else, you'll take his place. Don't you have enough to do, fighter? Do it!
    John
    • Yes, sir!
    Tom swings the cabinet door open and hides behind the door. John goes into the storeroom. Emily goes out into the hallway.

    The door to the storeroom upon Emily's inspection is found to be locked and sealed with the sergeant's seal. Back at Clark's, Emily gives the letter back to him and asks about the strangeness of what is happening and the lock in the storeroom. Clark replies that he doesn't see anything strange going on, and as a thank you for finding the letter, he hands over the very key to the storeroom. Clark's only request is not to break the seal, but to carefully remove the cord. (O8)

    Emily walks over to Clark's desk and places the letter on the table in front of him. The sergeant's face lights up with genuine joy.
    Clark
    • You found him! I'll send the letter to his parents... And I'll add my own condolences. No, I don't care what lieutenant Morris says. I have to.
    Emily
    • What's wrong with this place? I've seen strange things here and everywhere. And these creatures.
    Clark
    • Creatures? Hmm. I don't think I know what you mean. And the weirdness... This is the army. Things are different here, you wouldn't understand. (opens desk drawer and pulls out key) John's in the storeroom. Please don't damage the seal... Morris mustn't know about this.

    A negative choice will negatively affect Clark's fate, a positive one will require finding the lighter (barracks).

    In the storeroom, Emily sees John and tells him that she has come to help him. But he doesn't recognize the girl, talking to Emily as if she were a comrade. He admits that he can't bear to be here among the bullying and hiding the truth, but soon everything will change - because they will be sent to the front. At Emily's assurances that this is his past, John smiles and steps into the white light in the middle of a breach in the wall. (S9)

    Emily looks around and walks into the pantry. In the back of the room, with his back to the door, John is standing in front of a table, going through something.
    Emily
    • John? It's me, Emily... I've come to help you.
    John turns around unhurriedly and gives a simple smile.
    John
    • Hello, old friend. What do you want to help me with? You can see for yourself as well as I can. (winced) It's a nasty place. No justice, no respect, no camaraderie. How can these ghouls talk about brotherhood? They ain't never smelled a gun themselves. And Jenkins? What kind of heartless creature would do such a thing? Lies and deceit.
    Emily
    • (examining him dazedly) You look... But it's not real, John! It's your past! Don't you see that it's all gone before?
    John
    • It's the same thing every day here. Time after time after time... But that's all right, it'll all change soon. (smiles) You and I will be sent to Vietnam. And everyone's gonna show their true colors.
    Emily
    • No! It'll destroy you!
    John smiles silently and steps resolutely into the breach in the wall of the storeroom, from which a white light beams out. The girl drops her hands confusedly and follows him, then falls through the white mist.
  • The foggy trenches
    The player finds himself in a system of fog-covered muddy trenches on the front line. It is quiet here, explosions and screams of the wounded can be heard in the distance. Moving through a kind of labyrinth, the player meets "stumps", with which he can fight or bypass. Near the destroyed dugout, Emily will see the wounded Mike, who was left here, considered hopeless. Mike is tired of the excruciating pain and asks to bring medical supplies from the infirmary, as he can't get there himself. (I10)

    Emily wades through a narrow, deep trench through the mud ahead. Around the next corner, she sees the entrance to a ruined dugout, beside which a badly wounded soldier sits exhausted. It is barely noticeable that he is still alive and breathing. The girl comes closer and puts her hand on his shoulder. The soldier slowly opens his eyes.
    Mike
    • I... Am I still alive?
    Emily
    • Yes. (frightened glance at his wounds) But you need help now. Who are you?
    Mike
    • M-Mike. You're a medic? My squad... They left their positions and forgot about me. I'm afraid to die... It hurts so bad...
    Emily
    • No, I'm not a medic. (contritely) I don't know what to do to help you! I...
    Mike
    • Look... There's an infirmary nearby... I don't know if there's anyone else there... I can't get there myself. Just... Hurry... It hurts...

    The player has a choice - either bring the first aid kit from the infirmary and give it to Mike, or take it back and finish the wounded (affects the ending). In the infirmary, Emily finds a note from the paramedic, where he expresses his emotions about loss and fatigue. (N3)
    After continuing through the trenches, the girl reaches the battle zone where a firefight takes place, one of the dead soldiers falls on Emily. In a cut scene, John's platoon prepares to attack the enemy position, but some of the men prove too demoralized. Lt. Tom insultingly pushes John out of the trench under fire, threatening him with a pistol. Emily tries to shout to him, but John and the other soldiers have already rushed forward. (Y11)

    Emily walks briskly through the trench in the direction of the sound of gunfire. Explosions sound nearby, the ground falling into the trench, bullets hitting the boards of the top of the trench. The girl frightenedly steps aside, covering her head. The soldier in front tries to climb out of the trench to the top, but immediately falls, hit by a bullet, knocking Emily to the ground. Picking herself up, the girl walks a few more meters and sees about eight soldiers with frightened looks, frozen in indecision before attacking. There is the familiar shout of Tom Morris.
    Tom
    • (holding John by the scruff of the neck, dragging him toward the others) Listen to me! On command, we go up and rush a hundred meters to the first shelters! Is that understood?!
    John
    • Sir, this is suicide! They won't let us even stick our noses out, we'll all die down there!
    Tom
    • Didn't you hear your orders, soldier? You've been given a chance to prove yourself, to be a hero, go and do it! (pulls out gun, pointing at John) Or should I get rid of you here? Come on!
    Tom pushes John to the edge of the trench and turns to the others.
    Tom
    • I won't tell you twice! Come out, ladies!
    Emily
    • No! Wait! (rushes toward the rising men, but fails. Then the girl climbs desperately after them)
    Rushing after him, the girl runs forward amidst the explosions until gunpowder smoke covers everything around her.
    When it disperses, Emily finds herself in a kind of "arena". On its perimeter are "snipers", not allowing to leave the area. After that, a "bomber" flies over the arena, starting the battle with the boss, the timer starts. The player can either destroy the enemy or wait for the time to expire when the boss leaves the arena.
    After that, Emily sees the mortally wounded enemy commander Van under a dead tree. He utters a short sentence about the pointlessness of this massacre, after which he dies. (B12)

    Emily is breathing heavily after the battle. Touching her forehead, she finds herself bleeding. A look of fright appears on her face for a moment. Looking up, she notices a figure sitting motionless under a lone dead tree. Moving closer, she sees Viet Cong squad leader Van in a pool of blood, his leg and arm blown off by the explosion.
    Van
    • (in Vietnamese) This is madness... Madness... So many lives to slaughter.....
    Emily
    • I'm sorry... I don't understand what you're saying.
    Van
    • (whispering in Vietnamese) I told them, I told them... You can't send these boys out without covering. But the date was set. The Party had decided so... Why....
    Van lifelessly lowers his head. Emily fearfully moves closer, then closes her eyes to the slain man. Somewhere in the fog a siren begins to howl, silhouettes of bombers appear in the sky. Bombs start exploding all around, one explosion occurs too close, from which the girl is thrown aside. A concussion sounds, Emily loses consciousness.
  • Destroyed district
    Emily comes to her senses on a fog-covered street of a city destroyed by bombing. After walking along it, taking cover from the fire of "snipers", the girl comes to the city square, where she meets Austin in the form of a military signalman. He does not remember the meeting with the player on the bridge, and when asked about John, he says that his squad went to the outskirts of the city, where there is a battle. As a reference point, he mentions a monument at the crossroads that points in the direction. (E13)

    Emily walks out to an intersection near a public garden where she sees the lone figure of a military signalman. She sighs happily and runs closer.
    Emily
    • Sir! Sir, can you help me?
    The signalman turns around and Emily recognizes him as Austin to her amazement.
    Emily
    • You? But how... You're the cop who guarded the entrance to the city, right? What are you doing here?
    Austin
    • I'm sorry, miss, but I've never been a cop. (smiles) I've only been here two months. So what do you need?
    Emily
    • What? What the hell? (closes eyes for a moment, calming down) Okay, all right, I'm starting to get it. I'm looking for John Cutler. He was a private in the 132nd Infantry. Have you seen him?
    Austin thinks for a moment, then shrugs his shoulders plaintively.
    Austin
    • John? I don't know, miss, there's dozens of our boys around here all the time, I don't know them all! 132nd Regiment... Yes, they went to the outskirts of town for reinforcements! I memorized the place, there's a monument down the street, he was pointing right there. They say it's hot, the commies are trying to break through. Maybe you should wait somewhere safe?
    Emily
    • No. Thank you, Austin.
    Austin
    • Glad to help! How do you know my name?
    Emily
    • (after a short pause) I can remember it.
    The girl walks away.

    Shortly after the dialog, an air raid siren sounds and Emily hides in a dilapidated house. Here she meets Kone, a resident of the town who is also waiting out the bombing. The woman perceives the heroine as one of the military, talks about her injured sister Yumi nearby and asks for help. (L14)

    Suddenly there is the alarming sound of a siren. Emily looks around fearfully, looking up at the sky, which is beginning to darken. A powerful rumble begins to sound, followed by occasional explosions and the scraping of metal. Turning around, Emily doesn't see Austin where he was a few moments ago. The girl runs to the basement entrance of the nearest house, slamming the door behind her fearfully. The screen changes to black, in which Emily's flashlight beam flashes, revealing her face. Slowly making her way down the stairs, she finds herself in an abandoned basement cluttered with belongings. There she notices a dim flickering yellow light. Walking towards it, Emily rounds a corner and bumps into Kone, ready to defend herself with a small knife. With a startled shriek, the heroine recoils back.
    Kone
    • (in Vietnamese) Go away! I don't know where they are, get out!
    Emily
    • What? I don't understand!
    Kone examines the girl and puts down the knife.
    Kone
    • (In broken English) I'm sorry... I thought the Northmen were already here.
    Emily
    • No, I'm not one of them. I just heard the siren and hid...(sits down opposite) Who are you?
    Kone
    • My name is Kone. I live on the next street over. When the house was hit, my sister and I escaped. Her name is Yumi... (sits down on the floor next to an oil lamp) We've been trying to survive for a few days. But today Yumi was hurt... And I went to look for anything that might help her. (raises eyes to Emily) Are you... Are you a medic? Please... My sister, help her!

    The player can choose one of the options for action:
    1. Emily agrees to help and shares her medical supplies (-1 medkit). Kone heartily thanks her for the chance to save her sister, then hands the player a ring engraved "To Dear John". Kone says that the ring was lost by one of the soldiers in front of her, but she decided to keep the jewel for herself. Now, however, she has renewed her faith in justice and believes it is right to return it to its owner through the player. After doing so, she flees in a hurry. (A15) (positive choice, +ring)

    Emily opens her backpack and pulls out a medpack, then holds it out to Kone.
    Emily
    • Take it. Help your sister. This war has already taken too many lives.
    Kone
    • (hesitantly takes the medpack, then presses it to her chest) Are you... Are you really going to give me this? (rises to her feet) Thank you! Thank you! Yumi... She's waiting, I have to go to her.
    Kone rushes towards the cellar exit, but after taking two steps, she stops. Emily stands up, keeping her gaze on her. Turning around, Kone pulls out a ring from under her clothes and slowly holds it out to the girl.
    Kone
    • Take it. It was dropped by one of the soldiers when he passed by me... I couldn't give it back then. Maybe you can... Or maybe you can keep it too.
    Kone leaves. Emily looks at the ring and sees the inscription, "To Dear John." Turning around, she calls out to Kone, but she's already leaving the basement.

    2. Emily abruptly refuses to help and tries to leave. Kone falls into despair, trying to pity the girl, but in vain: Emily says that everyone cannot be helped. Kone is hysterical, shouting curses at the heroine and everyone connected with this war. (R16) Emily leaves the house. (negative choice, Kone's ghost will appear at the hospital)

    Emily
    • (rising to her feet, grasping the strap of her backpack) No. I can't help you. I'm sorry, but I have to go.
    Kone
    • (rises excitedly, tries to take Emily's hand) Please, please... She's dying, I can't let this happen. No! No! (clings to Emily's jacket, but she breaks free and walks away) Damn you... Damn you! Damn everyone who does this! (bends to the floor, sobbing) Yumi... I'm sorry, Yumi...

    3. Emily suggests that Kone accompany her to the military to help her sister. The woman has her doubts, but still agrees to go with the player. (U17) (positive choice)

    Emily stands up and extends her hand to Kone.
    Emily
    • Let's go. I'm not a medic, but I know where to find him. Our soldiers will help your sister.
    Kone
    • (wary) Our lives are worthless in this war... They won't accept us.
    Emily
    • Every life is precious. Don't give up hope of saving it. (takes Kone's hand) Come on. You can do this.
    Kone hesitates a moment longer, then drops her gaze and rises. They walk out of the basement together.

    After leaving the building and continuing on, Emily approaches a collapsed house that has completely covered the street with debris. Her only option is to go through a back alley into a narrow courtyard, from where she crosses into the next one through a residential building. Here she sees a gruesome scene - the "headless" forcefully pull out the captured Kone and her sister (if choice 1 or 2 was available), after which the "Sadist" comes out and executes the wounded Yumi, and then kills Kone. If choice 3 - only the sister is brought in, and after the scene with the "Sadist", Kone screams, attracting attention. Emily tells her to run, intending to fight back and apprehend the creatures. (S18)

    Emily and Kone hide behind an overturned pushcart. Before their eyes, a creepy monster climbs on top of a barely alive Yumi in bloody clothes. Kone quietly says her sister's name and tries to get up, but Emily holds her back, watching fearfully. Swinging the knife, the "Sadist" plunges the knife into the body of the girl, who cries out one last time. Kone doesn't hold back her emotions and screams. The creatures react to the sound and immediately turn around towards the heroes, leisurely approaching.
    Emily
    • (looking at Kone with tear-wet eyes) Run. Kone, get out of here!
    Kone
    • (horrified) Yumi... I'm not leaving without her, no! Yumi! Sister! (sobbing)
    Emily
    • (pushes Kone back) You must live! For yourself and your sister! Yumi would want you to live! Go save yourself for her!
    Kone falls silent, straightening to her full height. Her gaze jumps back and forth from Emily to the creatures. Finally, she flinches and runs away frightened. Emily breathes noisily and draws her gun with trembling hands, pointing it at the "Sadist"

    The boss battle begins. After winning, Emily nervously kicks the monster's body and sits down next to it exhaustedly, sobbing with crying.

    Emily
    • I can't take it anymore... I want to wake up, just wake up... (sobs softly) John... How did you live this nightmare all this time? Where are you now? Why wasn't I there? How I want to shout to you...
    After the fight, Emily walks out into the street. Moving forward, the girl comes to an intersection with a monument with a missing arm. Scratch marks on the ground help to understand the right direction to search, leading to the enemy base in the ruined store. Emily spots quite a few creatures inside, leaving the player with the choice of either fighting their way inside or solving a puzzle involving turning on a walkie-talkie that will force the creatures to leave the building. After finding the hand and the soldier's note (N5374072), Emily returns to the monument and puts the hand back in place. The landmark is restored, the girl goes to the outskirts, but is ambushed, after which everything is covered with fog.
Part 2
  • Prison
    Emily wakes up on the floor of an empty cell in a prison for prisoners of war. Tom approaches the bars, this time in the uniform of an enemy officer, and begins methodically asking her for information about the troops. Emily initially tries to explain to Tom who she is, which causes a fit of rage in the man, who punches the girl in the face through the bars. He leaves her in tears and hysterics, promising to talk the "stubborn soldier" through more effective means. (G19)

    Emily wakes up on the concrete floor of a small, derelict-looking cell, dimly lit from a small window in the ceiling. Rising to her feet, she shakes off her clothes and hears footsteps echoing from the corridor behind the bars. As she approaches the door, she is startled by the sudden appearance of Tom in his Viet Cong uniform, accompanied by two Vietnamese soldiers.
    Emily
    • Tom? What's this all about? Let me out!
    Tom
    • I'm talking here. Answer the questions, and maybe someday you'll come home. Is that understood? Position, unit, location. Answer!
    Emily
    • Listen... I'm not in the military, I'm a civilian! I don't work for the army, I was just looking for someone important to me!
    Tom
    • (sighs disappointedly) What a familiar story. I'm tired of hearing it! (strikes Emily's face through the bars with his fist) Speak!
    Emily cries out from the blow and falls on her back. Blood begins to run down her face, her eyes full of tears.
    Emily
    • I'm not military! I don't understand any of this! (crying) What do you want me to say?
    Tom
    • (in a rage) Position, unit, place! Hurry up, you bastard!
    Emily only sobs hysterically in reply. Tom spits irritably on the floor, turning away from the grate.
    Tom
    • Right now I have to report to my command. But when I get back, I'll find a way to get a stubborn soldier like you to talk. Especially... (clenches fists) If someone else gets in my mood.
    Tom leaves with the soldiers.

    Emily continues to sob. Wiping the blood away, she looks at it and thinks about it. A second memory from the past slips back into her mind. The girl rises to her feet. In the cell is a locked door with a hole for a key, and another note with John's thoughts on the torment of his fellow prisoners. (N5)
    Inspecting the cell, Emily discovers a breach filled with poorly secured bricks. The player has a choice: attempt to widen the breach and escape, or await his fate.
    1. Breaking her hands in blood and overcoming pain, girl tries to widen the breach and escape from the cell, but then the world suddenly turns on its side, changing the walls and the floor. The player has to move along the walls or ceiling, periodically pressing against the surface to avoid the creatures' attacks. After following a series of corridors and chambers, using the gaps in the walls, the girl reaches the exit to the prison yard, where the world assumes a normal position.
    2. Emily decides to do nothing. On a hidden timer (noise from the corridor, phrases of prisoners from neighboring cells), Tom and a couple of soldiers arrive again, who take the girl out of her cell and lead her to the interrogation cell. (R20)

    Emily turns around frightened. Tom and the soldiers come to the door again, one of whom opens the cell door. Tom himself steps inside.
    Tom
    • The time has come. I think you will quickly realize that death is not the worst thing for a soldier. I suggest you start talking.

    At this point, the heroine notices through the doorway to the next room how the "torturers" are beating a bloody John, after which one approaches him with a mop with a greased handle. Emily is taken further away, after which John's agonized scream is heard (rape). The soldiers leave the heroine in the center of the interrogation room, after which they leave with a laughing Tom. In their place, the "Inquirer" boss enters the room, starting the battle. After defeating him, Emily picks up the "Interrogation Name List" from his body and exits through a winding corridor into the prison yard.
    In the prison yard, the player meets a lonely Frank standing alone, who looks friendly enough. He actually needs help, and is willing to ask anyone for it. He says that he came to terms with his imprisonment a long time ago, but he found out that he was on the interrogation name list. Life remains his last consolation, and so he asks to get the list and bring it to him. In return, he offers to get the key to John's cell for Emily, since he has seen where it is. The girl agrees. (O21)

    Emily sees the figure of one of the captives near the wall and heads toward him. The man turns his head in her direction and smiles slightly.
    Emily
    • Hello?
    Frank
    • Hi. You're not supposed to be here, are you?
    Emily
    • No. Although I'm increasingly feeling like I'm not... Who are you?
    Frank
    • I'm Frank. Just Frank. (smirking) Who are you looking for here? You are, I can see it in your eyes.
    Emily
    • John. John Cutler, Private... Do you know him?
    Frank
    • I know where to find him. (examining Emily) I think you can help me in exchange for this.
    Emily
    • What do you need to do?
    Frank
    • You're not the shy type. What's your name?
    Emily
    • Emily.
    Frank
    • Emil... I've been here a long time, longer than the others. They've been trying to crack me for a long time. My body doesn't even feel the pain anymore. But there's something worse. (closes eyes for a moment) I'm afraid of disappearing, afraid of death. And it's already waiting for me.
    Emily
    • I... I'm supposed to save you?
    Frank
    • Who knows... But the inquirer already has a list with my name on it. We're nothing to them, we only have a name... Without a name, death won't find me.
    Emily
    • (frightened) Are you suggesting I go back to this hell again?
    Frank
    • (smiling silently) It all depends on how far you can go.

    1. If the player chose path 1 earlier, he will have to return to the prison corridors for the list. Now, in addition to the usual creatures, the boss "The Inquirer" will be making his rounds there. After defeating him, Emily will get the list and will be able to return to Frank for the key. (D22)

    Emily walks up to Frank and holds out a rolled up list to him.
    Frank
    • Didn't have to wait long for you. (takes list, unfolds) My name. It's safe now.
    Emily
    • For how long? What happens when they put you back in?
    Frank
    • I'll find a way out. And I'll move on. I always have.
    Emily
    • Are you... Are you sure you're still alive?
    Frank
    • (silent for a few seconds) It doesn't matter. What matters is that I feel alive. (pulls key) John's behind the forgotten door. If you want him so badly, you won't have to look long. Go on.

    If the player followed path 2 no additional actions are required, as the list is already in the player's possession.
    Back in the starting cell, Emily hesitantly opens the door of the holding cell. There she sees a battered John lying on the floor in bloody tattered clothes and tries to bring him to his senses. John struggles to speak, calling the war "a machine that chewed up and spit out his soul without even noticing." He finally says that "there are no heroes in war, only victims". After which he loses consciousness. (N23)

    Emily looks at the key in her hand, then at the cell door. Inserting the key into the keyhole, she twists it with effort. After hesitating for a moment, she pushes the door open slowly and with a grinding sound. Emily sees a badly beaten John in blood-stained clothes, curled up on the concrete floor of the holding cell.
    Emily
    • (running up and leaning over John in horror) John! John! Are you alive? It's me, Emily! Do you remember my name?
    John is silent for a few seconds, then coughs painfully.
    John
    • If... If you can call this living. Look at me... What's left of me... of my friends...
    Emily
    • I'll get you out of here! (tries to take John's hand, but immediately lets go when she hears him groan) You're coming home!
    John
    • Home? And who are you taking back there? (coughs) This war... The machine that chewed up and spit out my soul like thousands of others... We're not the same anymore...
    Emily
    • You made it, didn't you... You got through it all... You survived against all odds...
    John
    • Why... To make my father finally proud of me? No... (coughs heavily) There are no heroes in war... Only victims like the rest of us...
    Emily strokes John's hair. There's blood on her palms. The girl closes her eyes, tears flowing from them.

    Shots and shouts come from behind the door of the cellblock, leisurely footsteps coming very close. The door slowly opens and silhouettes of armed soldiers appear behind it. At the same moment an unbearably bright light begins to shine from behind the door, and the screen goes white.
  • Hospital
    Emily finds herself in a ward of a hospital for the mentally ill on a bed in one of the rooms. Rising to her feet, she goes out into the corridor and finds here the ghosts of soldiers and residents who died in the war, which John remembered. If during the game the player has made a choice that causes a character to die - their ghost will also be here. The ghosts will haunt and attack the player.
    On the first floor, Emily finds a safe nursing room where Kira, John's nurse, is located. She says that John is now in the treatment room, but Emily can only see him with the doctor's permission. (A24)

    Emily walks into the nurses' room. Nurse Kira turns around, taking the gloves off her hands.
    Kira
    • What are you doing in here? This is a staff room.
    Emily
    • Uh, excuse me. You're the first person I've met in this hospital. Can you help me?
    Kira
    • (folds her arms across her chest) Since you're here... What do you want?
    Emily
    • (coming closer) I'm looking for John Cutler. Could he be here?
    Kira
    • (sits at the table, taking glasses in hand) He's here. I walked him into the treatment room ten minutes ago.
    Emily
    • Can I talk to him?
    Kira
    • This isn't visiting time. And John's not a patient you can go to freely. So no.
    Emily
    • Please... I have to see him. There has to be a way out, right?
    Kira
    • The only way out of here is through the door. (taking the blank form, reading it) Though if Dr. Haggard personally gives permission, I can't stop you.
    Emily
    • Where can I find Dr. Haggard?
    Kira
    • (smiles) His office is on the second floor. But I don't think he'll be able to see you. Now go - I have so much work to do.
    Emily
    • Okay... (hesitates) Don't you get scared by all the strange things that go on in this town?
    Kira.
    • So far I only see one strange thing (points pencil at Emily) - you. The door there.

    The player can either go to the treatment room (which will lock the player in, and he can get out by solving a puzzle) or go to the doctor's office on the second floor. Once in the doctor's office, Emily sees Austin as Doctor Garrard. He gently tells her that John's condition is not a good hope, and therefore it is best for her not to see him. Stating that she too is a doctor, Emily, without listening to Austin, begins to search for John's room. (A25)

    Emily walks into Haggard's office and stops in bewilderment. Austin is sitting at his desk, looking at the Newton pendulum swinging on the table. Noticing the girl, he straightens his back and smiles.
    Austin
    • Did you want something?
    Emily
    • (indignantly) You! Austin, right? Will you claim not to know me this time, too?
    Austin
    • Calm down. Yes, you're right, I don't know you. Wait a minute, though. Something about your face looks familiar. Years ago. What's your name?
    Emily
    • I already told you my name. Where can I find John Cutler?
    Austin
    • (makes a surprised face and shrugs) Alas, I don't remember your name. But John here, he's a patient of mine. The poor man was badly hurt in the war... I'm not sure he'll make a full recovery, the past will come back to him. (taking the key to the room, examining it, then placing it on the table) I don't think you should see him, I speak as a doctor.
    Emily
    • (straining) I'm a doctor, too. I know John and I know what I'm doing.
    Grabbing a key from the desk, the girl walks hurriedly to the office door.
    Austin
    • I told you not to visit this town... But that's just your choice.
    Emily freezes for a moment. Pressing her lips together, she makes an effort on herself and walks out into the hallway to find John's room.
  • Simon's World
    Along the way, she finds the ward of Simon, another soldier who was psychologically traumatized in the war. He laments the lost photo of his wife, who left him when he returned home. It is his only connection to a happy time before the war. He lost the photo when he fell into a swamp next to a tank that nearly dragged him to the bottom. It broke him and reminds him to this day. The player can agree to help, or say the harshness of reality. (A26) The choice affects the ending.

    Simon stands by the window, tapping a tune on the glass. His gaze is unbroken, staring off into the distance. Emily stops at the door to the room, but Simon doesn't react to her appearance.
    Emily
    • I'm sorry. I'm at the wrong door.
    Simon
    • Kate... I lost her...
    Emily
    • (Interested and cautiously coming closer) Who's Kate?
    Simon
    • My wife... I lost her in that stinking swamp. Damn monster... It wanted to take me like the others, grind me down with its tracks... And I got out. But I lost Kate...
    Emily
    • (1 variant) Life is cruel. You have to take it like a soldier. I'm sorry, I have to go.
    Emily leaves, Simon continues tapping a tune on the glass in silence.
    • (2 variant) I'll find her. She'll come back.
    Emily places a hand on Simon's shoulder, causing him to flinch slightly. In the same instant, the walls, the interior of the chamber, and Simon himself begin to peel away, crumbling down in black flakes. A few moments later, Emily finds herself in the middle of a misty, gloomy swamp.

    After the dialog, Emily is transported to the distorted world of Simon's memories, where, after passing through a swamp and jungle with monsters, she finds herself in a quagmire. From above falls the boss "Tank" - a creepy creature that resembles an armored vehicle. After defeating him, Emily takes the photo floating nearby and is transported to Simon's room. After giving him back what she's looking for, she receives an Ace of Spades playing card from him as a reward. (A27)

    When Emily picks up the photo and looks at it, she is transported back to Simon's room. He is still standing by the window, unresponsive to anything around him. Emily holds out the photo in front of Simon.
    Emily
    • Simon... I found Kate.
    Simon flinches, his eyes lowering to the photo. He slowly takes the photo and examines it.
    Simon
    • Kate... I love looking at her. That way I can go back to the days when I still knew how to smile. (slowly puts his hand into his robe pocket and pulls out a playing card) Here, take it. Back then, in the green hell, she kept me safe. This is my thanks to you.
  • Willy's World
    In another ward, Emily finds Willie, an old major who commanded a division in the war. He is tormented by guilt over the death of his subordinate Lt. Roger, who was a "tunnel rat" in the Vietcong undergrounds. Fearing a surprise attack on a mistaken scouting report, he ordered the dungeon to be burned down with flamethrowers while Roger was there. He wants to express his regret to Roger, who then died a gruesome death. The player can agree to help, or confirm the Major's guilt. (A28) The choice affects the ending.

    The camera angles over Willy, who sits in a chair staring blankly into the void. As it circles, there are one-second flashbacks in which eerie moments from the battles in Vietnam are glimpsed.
    Willy
    • Forgive...me...Forgive...me...I didn't mean to...(voice shaking) I didn't know.....
    Emily
    • (Emily comes closer, lowers herself to the old man and asks quietly) What didn't you mean?
    Willy
    • He was always one of the best. "Roger," that's his call sign. That brave guy who smoked the damn gooks out of their holes. But... I was wrong. I sent his squad, those eagles, to clean out a huge den. I got reports that it was their headquarters. And then intelligence sent a report... That a large force was coming from the West... There was no time to wait... So I did it. And then I found out that there was no enemy... Just a mistake... And "Roger" disappeared there, in the fire... And now he comes to me, again and again... (crying quietly) If only I could tell him that I didn't know that I sincerely mourned his death all these years....
    Emily
    • (1 variant) What's done is done. Your subordinate died because of you. Get over it already, don't dishonor your uniform.
    Willy
    • You're right. I deserve to be punished. It is my fate. Now... Leave me alone.
    Emily
    • (2 variant) This world is made up of mistakes. But you must always be human. I'll help you.
    Willy takes out of the nightstand an old photo, which depicts the officers of his regiment, and gives it to Emily. The girl looks at the photo, which begins to pulsate and enlarge until it finally expands into the world of Willy's memories.

    Emily is transported to the world of Willy's memories. It is a jungle inhabited by "gooks". Walking through them on a path through the fog, the girl sees a village burned down by Willy, full of the corpses of inhabitants partially burned. Here, the player is attacked by single "victims" wandering aimlessly between the burning buildings. In the center of the village is a large war box, on which lies a note from Willy about "the need for punitive measures against the guerrillas". (N6) Taking a winding path between the buildings, Emily emerges onto a path and climbs to the top of a hill, but is met by a crowd of blind soldiers running towards her, sent on a senseless attack to nowhere. Running away from them, Emily dodges the guerrillas' traps and crawls into the Vietcong underground. After passing through a trap-filled maze of very narrow and dark tunnels, she finds herself in a cave with the boss, "Roger". (A29)

    Emily enters a large chamber of the cave, lit by the red light of isolated hearths of flame. In the center, the figure of an American soldier wearing a helmet with soot-darkened skin sits on a rock. Noticing the girl, he slowly turns his head in her direction.
    Emily
    • Roger? Why are you here?
    Roger
    • (in a thick ghostly voice) I'm following orders. I must hold this place... Until I receive new instructions.
    Emily
    • But... The war is long over. No more shooting, no more bombing, no more orders.
    Roger
    • A brazen lie. Just another trick of the cunning Asians. Like you. I will be faithful to my service for the rest of my life.
    Emily
    • But you're dead!
    Roger
    • (rising to his full height) Yes. I died a long time ago. Dead when I was betrayed by the man whose orders I obeyed without question. Whom I honored as my father. And then he wrote me off like a shell casing. All I have is an order I must execute. Execute...

    The ghost sees the girl as one of the guerrillas and is ready to give desperate resistance. After defeating the boss, Wily appears and tells Roger that he is very sorry for his order and that he was forced to do it. Roger forgives Willy, but other past transgressions continue to torment the major, and the fire consumes the cave with him. (A30)

    Roger drops to his knee, breathing heavily. At that moment, a terrified Willy in a hospital gown emerges from the side tunnel with small steps, covered in burn stains.
    Willy
    • (in a stammering, crying voice) Roger... I'm sorry... They said the partisans were already here... Roger, I had no choice... I had to save the other boys... I had to... I'm... I'm... I'm ordering you to go back....
    Roger
    • (is silent. Then slowly rises above the ground like a ghost and floats closer) I'm gone, Willy. Every mistake in war costs lives. And you paid for someone else's. I forgive you...
    Roger slowly floats away towards the increasing flames. Willie freezes for a moment, then consternation appears on his face.
    Willy
    • Do you... Do you forgive me? (examines his body in horror, on which the burn spots are enlarging) But... But... But why do I still feel pain?
    Roger
    • (stops and turns back slowly) And that's the only thing that torment your conscience?
    Willy begins to scream in horror. The fire rapidly spreads throughout the cave. Emily looks around in fear and sees a door, which she immediately opens and runs outside into the hospital corridor.
  • John's world
    Finally, Emily finds John's room. Entering it, she finds herself in John's inner world, connected with his house and relatives. Starting outside the house and gradually walking through the rooms, the girl observes scenes from the past, showing all of John's despair at being rejected by his relatives and those around him. (A31)

    Scene 1: Harold sits in a chair in front of a radio, which is broadcasting a news bulletin about the beginning of sending troops to Korea.
    Harold
    • (irritated) Truman's finally got his brains in gear! It's about time we knocked out the damn Commies and their chief asshole. Come on, eagles, I'm with you! (tries to stand up, but immediately drops down, hissing in pain) Damn leg!
    John
    • (runs up to Harold) Daddy, are you hurt?
    Harold
    • (furious) Does it hurt me? Does it hurt me?! (slaps John, causing him to shriek) Are you kidding me?! You little brat! (John starts crying) Stop whining, you're not a woman! Go study!
    John runs away in tears. Amelia runs out of the next room.
    Amelia
    • Why are you yelling at him? He hasn't done anything wrong.
    Harold
    • Stay out of this! It's your fault he's growing up so weak! Always spoiling him, shielding him from hardship, how can he grow up to be a hardened soldier? I said stay out of it!
    Amelia
    • He's just a child! Why are you taking away his childhood? He may never have to serve.....
    Harold
    • Shut up! Don't you dare say that to me! What do you know, woman? A boy grows up to be a warrior, to serve his country and be its pride!
    Amelia
    • And become an invalid too? What chance has he of remaining unharmed?
    Harold
    • (calming down) Even so... His debt to his country will be paid. He'll be a hero like Patrick and Edward Chester, not a house rag!
    Scene 2: Harold stands, leaning on his cane, in front of John sitting in a chair, his head depressed.
    John
    • Father... I can't go. I have college studies, I've devoted so much to it....
    Harold
    • What's college to you? Is sitting around with a miserable book and sitting in a cramped office a worthy occupation for a man?
    John
    • But I've got to get a profession, find a decent place to work.
    Harold
    • Fate has given you a chance to fight a real battle! To be a lion, not a pathetic rat in a pile of papers! John, when you come back... This town will respect you. You'll have a good job, your name will be written in history! I'll be proud of you, son. You should go, goddamn it!
    John
    • (indignantly) No! Stop pushing your desires on me! You're just obsessed with war, you've got no other life but this! If you wanted to keep fighting so badly, why the hell did you come home?
    Harold
    • (striking John with his stick in a rage) Puppy! You wouldn't be alive, you degenerate, if I hadn't come back! This is your gratitude? Instead of honorably continuing our line, you choose the fate of a backwoods rat? You're not worthy of the name Cutler, you'll die a nameless dust! Get out!
    John runs away. Harold breathes noisily.
    Harold
    • It's all right. You'll come to your senses. I won't leave it like this...

    Scene 3: John, Harold and Amelia are sitting at a table with a couple cans of beer on it.
    Harold
    • (Turning to John) Is there nothing you want to tell me? How could you even let this happen? Going off to war, and coming back from captivity... Maybe you really are as worthless as I thought you were from the beginning?
    Amelia
    • (puts her hand on his palm on the table) Harold ...
    Harold
    • (irritably) Harold what? Open your eyes - our son is a coward who has stooped lower than a prostitute to save his miserable life! (turns head at John) Silent? Nothing to say? Or have you been trampled on that which gives you the right to call yourself a man? (bends over the table) Or maybe you liked it?
    Amelia
    • Stop it, it's too much!
    Harold
    • (shouting) Too much? You think it's too much?! Our family's honor has been trampled on by this piece of shit, and now every person we meet is going to point a finger at us! Do you realize that? (looks at John) I wish you'd stayed there... A funeral isn't as shameful as this.
    Harold leaves, Amelia catches up with him. John remains seated at the table, covering his face with his hands.

    Scene 4. Hana is packing her things, putting them in a large bag. John is standing next to her.
    John
    • (in a quiet voice) Are you sure you've made up your mind?
    Hana
    • Yes. Definitely.
    John
    • Hana... Hana, please... Let's not ruin what we've been building for so long. It'll pass, I'll get through this. But don't leave me alone with myself.
    Hana
    • Leave everything as it is? What about your daughter? Have you considered the trauma this will cause her? John, you're the one who crossed the line. I can't let it happen again.
    John
    • I'm not the only one who came back like this... People find a way out.
    Hana
    • You're right, there is a way out. Harold said he'd take care of it. We better stay out of it. Before it's too late.
    John
    • Harold... He hates me. If he can help me, he can help me get to the other side.
    Hana
    • You're exaggerating. (takes bag in hand) Goodbye, John. As much as I hate to say it, there's no more past life. I'm sorry.
    John
    • Hana, stop! Don't go, I need you! Hana!
    Hana walks away. John falls to his knees and lowers his head.

    "Family" here is a boss monster in the form of his family members intertwined into one creature with horribly contorted faces, representing her contempt and bullying of the maimed veteran. Finding the boss in the last room and defeated, Emily finally finds old John lying on a bed behind the last door. Next to him on the nightstand you can put the received memorabilia - it affects the obtaining of a positive ending.
Final
  • After Emily's monologue to John, his bed and herself are transported to "No Man's Land." (A32)

    Emily slowly walks over to the bed where John is lying. She takes a tired breath and closes her eyes.
    Emily
    • John... It's me, Emily. I found you. Everything's going to be okay now. You're lost in your own hell, but... You can come back. (sighs) John, I've known you a long time... One day when I was a kid, I saw you in a ward... In another hospital... And it changed my life. I started saving people like you... But I could never save you. I tried, really... I went into your nightmare because no one else would have done it but me... (tears flowing from Emily's eyes) If only you could remember... Remember me... (screaming) Daddy!!!! Why don't you remember me?! Please remember me! (crying) I'm... I'm your Emily... Daddy... I need you....
    Emily lowers her head onto John's chest. Tears from her eyes drip onto his clothes, rapidly rolling onto the bed and then onto the floor, which begins to peel away. Small flakes crumble down and soon the entire room begins to crumble away, revealing a cold wasteland of "no man's land" all around. An ominous echo is heard from afar. Emily rises to her feet, anger appearing on her face. She walks towards the sound amidst the flakes of the crumbling world.

    Emily goes forward, on her way she encounters "angels of war" who attack her, not allowing her to go any further. But Emily fights her way through them, fighting or avoiding blows. Suddenly, Tom appears in a business suit, who says that he is actually Wold, the demon of war. He believes that John is so dedicated to the war that he is now his slave. Emily disagrees, whereupon Tom takes on the image of the demon - the boss of the game. A battle ensues that will end in one of the endings. (A33)

    Emily notices a strange figure ahead and runs forward. The fog grows denser around her, making her lose sight of her. Suddenly she hears a heavy, calm voice behind her.
    Tom
    • Congratulations. You found him.
    Tom appears behind Emily's back, wearing a businesslike black suit and tie. Emily realizes that he looks just like Harold did in the past.
    Emily
    • (turning around sharply and looking into his face) You? Tom, Harold... Who are you?
    Tom
    • I have many names. They've been given to me by people in my power. The powerful and the insignificant... Whether by force or by choice.
    Emily
    • The war...
    Tom
    • Yes. I am Wold, the demon of war.
    Emily
    • John... What do you want him for?
    Wold laughs discreetly and comes closer.
    Wold
    • For what? He simply belongs to me. I've come to take him, as I've taken millions of others. It's just the essence of human nature, isn't it... They lust for power, sacrifice others and just do what I tell them... An unassuming figure changing the world....
    Emily
    • My father doesn't belong to you! Leave him alone!
    Wold
    • John has given his whole life to the war... Without a trace. He's part of it and he belongs to it. To me. And he can still serve his cause.
    Emily
    • No. Go back where you came from. I'm not giving him up. Now I see your real face.
    Wold sighs. His figure begins to shimmer and distort. After a moment, Wold assumes his true monster form.
  • Good ending
    Emily made positive choices during the game and rarely killed creatures.
    The girl kills Wold, her father recognizes her and is freed from his nightmares. He apologizes to his daughter for his absence from her life. Together they walk to the church where Austin is, in whom Emily recognizes her guardian angel. John says goodbye to his military past and heads home with Emily. (A34F)

    Wold falls to the ground. After a few moments, dark energy comes out of him and flies away with a howl. A ringing silence ensues.
    Emily
    • Dad?
    Emily runs back to the bed with John. Once beside him, she leans over and strokes his cheek. John slowly comes to his senses.
    John
    • (coughs) ...Emily? (a look of surprise on his face) Is that you? Why did you call me... (looks shocked towards the nightstand where his memorabilia is lying. Tears begin to flow down his face) God... I... I... You just disappeared from my memory. Back then, at the hospital, you were just a little girl... What happened to me....
    Emily
    • Daddy... I found you... (hugs John) Now I know how you felt, how you felt for so many years. I tried to heal you, but I couldn't, because I just didn't know you.
    John
    • (freezes for a moment and hugs Emily too) So it was you... The whole time I was in that hospital... You were there for me. I remember everything. (kneels down) I'm sorry. I'm sorry I was a stranger to you. I was lost in my own nightmare.
    Emily
    • It doesn't matter. We have each other now. (helping John to his feet) Dad, let's go home.
    Emily and John walk down the road through the fog, out of which an old church with a small cemetery around it emerges. As they get closer, they notice the figure of a priest walking towards them. Soon Emily is amazed to recognize him as Austin.
    Emily
    • Austin? You again. Have you been following us?
    Austin
    • Yes. It's my job to get you on the right path.....
    Emily
    • You wanted to keep me safe... I realize that now. And I found what I was looking for. But how do we get back?
    Austin
    • (smiling) Your feet will lead you. Just walk into the light.
    Emily is silent for a moment, and then smiles gratefully at Austin.
    John
    • (quietly, looking at the rows of graves) Farewell, brothers. I have found peace, and so have you.
    Emily walks away with John down the road into the fog, through which the sun is beginning to break through. The credits begin to roll.
  • Neutral ending
    Emily made positive choices during the game and often killed creatures.
    The girl kills Wold, but her father doesn't recognize her. Emily accepts this and says that despite this, she will still take care of him. John thanks her as a doctor and says that the nightmare is gone, but the memory problems remain. He agrees to return to the hospital under his daughter's care. (A35F)

    Wold falls to the ground. After a few moments, dark energy comes out of him and flies away with a howl. A ringing silence ensues.
    Emily
    • Father!
    The girl runs back to the bed with John. Once beside him, she leans over and strokes his cheek. John slowly comes to his senses.
    John
    • Dr. Emily... It's you... (smiles) What happened? I've been having that nightmare again...
    Emily
    • (sighs heavily. Then looks at John with tear-filled eyes) It's okay, John. It's over, I'm with you.
    John
    • (rises from the bed, looks around) Where are we? Am I still asleep? But you're here... Is it really you? It's so hard to remember...(notices tears in Emily's eyes) Why are you crying? It's the way people cry when they've lost someone important.
    Emily
    • We all make sacrifices for the happiness of others... (wipes eyes) We'll go back to the hospital. You'll get better, John. I'll take care of you. I always have.
    John
    • Same as always. (chuckles) Pills and music again? I love music. There's so much life in it.
    Emily
    • Yeah. (smiles) Music's definitely coming.
    Emily helps John up and they walk off down the road into the fog, through which the sun is beginning to break through. The credits begin to roll.
  • Bad ending
    Emily made negative choices during the game and rarely killed creatures.
    The girl kills Wold. Her father recognizes her, but suddenly lashes out in anger for her and her mother abandoning him back then. Now he no longer considers Emily a family man, adding that this is the right place for her. John leaves, and when Emily asks him about the place, he replies that he wants to go back to his parents' house. The girl tries to catch up with him, but gets lost in the fog. Walking further, she finds herself on the streets of Silent Hill. Finally Emily realizes in fear that she has not noticed her own problems. The city has summoned not John, but herself, and this is a hell she must face personally. (A36F)

    Wold falls to the ground. After a few moments, dark energy comes out of him and flies away with a howl. A ringing silence ensues.
    Emily
    • Father!
    Emily runs back to the bed with John. John slowly comes to his senses.
    John
    • Emily? Is that you?
    Emily
    • (cheerfully) Yes, dad, it's me! I'm here with you.
    The girl reaches out her hand to her father, but he irritably pushes it away.
    John
    • Why have you come? What do you want of me?
    Emily
    • (confused) I came to help you. It's over, we can go home....
    John
    • Home? I don't have a home. It disappeared when you and Hana left me alone. And you want me to come back like nothing happened? Where were you before?
    Emily
    • Dad, I'm...
    John
    • Don't call me that. I don't have a wife, I don't have a daughter. All I have is this nightmare where I live. And as for you... This is the right town for you.
    John rises to his feet and leaves.
    Emily
    • (confused) John? John, where are you going?
    John
    • I'm going back. Where I was born, where my parents lived. The Cutler family home... It hasn't been looked after for a long time.
    John disappears into the fog. Emily stands at a loss for a few more moments.
    Emily
    • Father? Father, where are you? (running toward where John has gone) Father, don't leave me!
    Emily runs a couple dozen more meters, but there is nothing in the fog. The girl stops and, sobbing, falls to her knees. She covers her eyes with her hands.
    Emily
    • No... It's not true... It doesn't have to be this way....
    A distant hum echoes in the fog. Emily cautiously opens her eyes and sees the abandoned streets of Silent Hill peering through the fog. She slowly rises to her feet.
    Emily
    • I'm starting to realize now... All this time you weren't calling for John... You were calling for me. This is my nightmare... (looking around at the gloomy buildings) And I'm the only one destined to live it.
    Emily takes hold of the strap of her backpack and, with a sigh, walks off down the street into the fog. The credits begin.
  • Terrible ending
    Emily made negative choices during the game and often killed creatures.
    The girl kills Wold, but her father doesn't recognize her and says she's a soldier like him, another monster of his nightmares. The demon transforms back into Tom as a lieutenant and plunges a knife into the girl's back, then looks at the dying Emily with a smile. Afterward, he approaches John and tells him that his journey is not over and that the war is his life. John rises to his feet and approaches Emily, asking Tom - "Who is she?" To which Tom replies that it's just collateral damage and the soldier still has orders. The two of them walk off across the battlefield into the fog. (A37F)

    Wold falls to the ground. After a few moments, dark energy comes out of him and flies away with a howl. A ringing silence ensues.
    Emily
    • Father!
    Emily runs back to the bed with John. John slowly comes to his senses.
    John
    • Where am I? Why am I here?
    Emily
    • Father, it's me, Emily! It's okay, it's over, we can go back!
    Emily reaches out her hand to her father, but he tensely pulls away from her.
    John
    • No... Nothing is over... (raising his eyes to Emily) Who are you, what do you want of me?
    Emily
    • Dad, I'm...
    John
    • Shut up! You're one of them. A soldier like me, another monster from my nightmare. I will not fall for your tricks!
    Emily takes a few steps back in shock. John looks up, his gaze traveling behind the girl's back. Emily frightenedly tries to turn around, but at that moment she is stabbed in the back by Wold, who has once again assumed the form of Lt. Tom Morris. Emily lets out a faint sob and slowly falls to the ground. Tom wipes the knife and tucks it away on his belt, looking at the dead girl with a smirk. After a moment, he shifts his gaze to John.
    Tom
    • Get up, fighter. Your service isn't over yet.
    John
    • But... The war is over.
    Tom
    • The war is your life, Private. And you have your orders.
    John slowly rises to his feet and looks around. Afterward, he walks over to Emily and looks at her thoughtfully. Memories flash in his eyes for a moment.
    John
    • Who is she?
    Tom.
    • (adjusting uniform) Doesn't matter. Just collateral damage. Let's go, we're falling behind.
    John and Tom walk off through the "no man's land" into the fog. The credits are rolling.
  • Secret ending
    Requires a repeat playthrough, find a key and a pass card, and open a strange door with a blue plaque.
    When Emily opens the door, she suddenly sees director Harry Mason (SH1) and assistant James Sunderland (SH2) discussing the footage in front of their monitors. Seeing Emily, Harry is surprised and asks why she is here and that the workday is not over yet. The girl is indignant, explaining that none of this was in the contract and she's had enough. James cautiously offers Emily to increase the fee, but she is adamant. After wishing for a loud premiere, she opens the door and walks out, nearly knocking down Henry Townsend (SH4), who is carrying two glasses of coffee to Harry and James. After looking at her, Henry asks what's wrong. To which Harry shrugs and says, "Women..." (A38F)

    A small room with various equipment. On the table is a computer, at which Harry Mason sits, next to James Sunderland. They are passionately watching the footage, in which they recognize the previous scenes of the game, and discussing details.
    Harry
    • Not convincing. The atmosphere's not right, you know? Where's the tension, where's the fear?
    James
    • We could reshoot that scene, but I'm not sure it would make any difference.
    Harry
    • Terrible... And the monsters? Why are those monsters shaking?
    James
    • It's cold. The actors are freezing.
    Emily walks in, the door slams shut behind her. Harry and James look up.
    Harry
    • Emily? What are you doing here, we're in the middle of filming!
    Emily
    • (indignantly) Harry, I'm leaving. I've had enough, my hair's going gray from stress! It wasn't in the contract!
    Harry
    • Oh, come on, really! We're almost done, just a few scenes left to shoot! Emily, please, let's finish our work!
    Emily
    • No, don't ask me to! I've made up my mind, I'm going home tonight!
    James
    • (cautiously) Would you soften if we increased your fee?
    Emily
    • I've said it all, James. Finish it without me. (poses picturesquely) "I wish you a great premiere!"
    Emily opens the door and nearly knocks Henry Townsend over, holding a glass of coffee. After seeing the girl off with a surprised look, he steps into the room.
    Harry
    • (Turning to James) What a shrew... Who do I put in that role now? Maria, perhaps?
    James
    • She's ill.
    Harry
    • (beating his hands on the table) Shit!
    Henry
    • What's the matter, exactly?
    Harry
    • (looking thoughtfully at the pencil in his hand) Women ...
    The screen goes blank. The credits begin.
Notes
  • N0 Household conflict

    Our military town is beginning to resemble a circus. Officers who are supposed to be examples to all, in the nervous anticipation of being shipped out, are constantly drinking and causing mayhem. I've seen several drunken brawls this week, and yesterday Captain Ipkins crossed the line by trying to stab his neighbor. He'll be dealt with by the commandant's office, but it's too scary to live here. I wish they'd all be sent to the front.
  • N1 Canteen consumption

    1st Platoon - 25 men.

    2 platoon - 30 men (-1) ?

    3 platoon - 27 people.

    4 platoon - 33 people.

  • N2 Jenkins Letter

    Hello, Mom! I finally got a chance to write to you. How are you? How's daddy, Emma? I miss you all so much. I'm not sick, although classes are hard. Our commanding officer. He's strict, sometimes too strict. He says it'll prepare us for the real battles. As if that's our main purpose in life. But... I don't want to fight. Do you remember when I wanted to be a conductor, but I didn't make it then? I'd like to try again. I love music very much, Mom, you know that. But instead of music, there's only screaming. Mommy, I miss you so much. I really want to come home to you. To hug everyone warmly, with kindness and care. The way it always was. I miss it so much... Mom, I miss you.

    The days ahead are hard, but I'll do my best. I'll be back, but don't forget me. Just the thought of home warms my soul.

    Your loving son. Martin.

  • N3 Field paramedic's note on casualties

    My soul aches with what is happening these days. Our guys are brought to my desk in packs, and I can't even always alleviate their suffering. Damn war, the abode of cruelty. I'm shaking with my own powerlessness and fatigue. What does it matter what honors stand in my house, if I close my eyes forever to someone I was joking with so carefree yesterday? With hands smeared in blood and mud. Soon I'll be using drugs I'd have been in jail for in my hometown. I know it's a one-way trip, but otherwise I'll just go crazy. I can save a couple more lives and give them back to my family.
  • N5374072 Note from an unknown soldier

    We've taken over the damn store and now we can get some rest. I want to write something, but what? It's all jumbled up in my head. I guess I'll never be able to see this town the same way again. It's like the living dead, devouring everyone indiscriminately. We hide from its gaze, try to survive, kill. And we become monsters ourselves. But it's probably even easier that way. And when... (note breaks off)
  • N5 John's Thoughts

    (written illegibly, as if with a lump of charcoal) It's just... beasts. You can't call them human. My friends. Like puppets in the teeth of dogs... If God sees all these atrocities and allows them to happen, who is this God?
  • N6 Willy's order "On the necessity of punitive measures against partisans"

    Recently, we have seen increased activity by small partisan groups in the area. They commit sabotage, loot property, and mine the approaches to the camps. Homemade traps, which cause cruel injuries to soldiers, pose a particular danger. This undermines morale and incapacitates the personnel. But most outrageous of all is the passing of information about our troops from the natives. These savages understand only the language of fear, and therefore it is not worth pitying them. This is a war, mission accomplishment and the preservation of our men is a priority. I order to show no mercy to the locals and carry out acts of intimidation in case of suspicion in connection with the guerrillas. Suspicious persons must be questioned thoroughly and without delay, without showing weakness.
  • N7 The Lost Note of "Roger"

    Tomorrow we are being sent to clean out a huge Viet Cong burrow. They say there's one control center there and you might even catch an "important bird". I don't care. They admire us, they call us heroes. I'm afraid of these goddamn tunnels. Not before, but now I keep crawling through them even in my sleep. I can't even get out of my bunk without checking the floor for stretch marks. I'll be given a medal, sent home - and there will return a rat, afraid of every rustle and ready to shoot anyone who gets too close behind me. But... Do I have to go back? These holes are so much like a grave.... Yeah. I think I need another drink.
Chronology
  • 1923 - the birth of Harold Cutler in Silent Hill.
  • 1944 - Harold is drafted into the army where he participates in battles with the Japanese forces. After receiving a severe leg injury, he was discharged and sent home. The injury hit Harold's self-esteem, who believed that a real man should fight when his country was involved in a war. He takes a job at a radio supply store, where he soon meets his future wife Amelia.
  • 1946 - the birth of John Cutler to the family of Harold and Amelia Cutler.
  • 1950 - the outbreak of the Korean War. Harold laments that he can't go to the front, so he takes out his frustrations on little John.
  • 1967 - under pressure from his father, John volunteers for Vietnam.
  • 1968 february - John's unit is ambushed by the Viet Cong. John and a couple of other soldiers are captured and subjected to brutal torture and rape.
  • 1968 may - american troops capture the former French prison where John and other prisoners were held. After brief treatment in a hospital, John was sent home.
  • 1969 - the circumstances of John's return and his signs of strange behavior irritate Harold. He increasingly humiliates and treats his son with contempt, trying to influence Amelie.
  • 1971 - the wedding of John and Hana Cutler.
  • 1974 - the birth of their daughter Emily to John and Hana Cutler.
  • 1978 - John's condition worsens. He is increasingly troubled by seizures, and after a suicide attempt, Harold arranges for his treatment at Brookhaven Hospital. Hana and Emily leave Silent Hill.
  • 1983 - Amelia dies of a heart attack. Unable to bear her death, Harold commits suicide. Hana and Emily visit John in the hospital, which has a great effect on the girl.
  • 1992 - Emily enrolls in psychiatric education in Biddeford, Maine.
  • 1994 - John is transferred to another city, to Lehigh Oaks Hospital. He begins to show signs of dementia.
  • 1995 - Hana dies after being hit by a car under strange circumstances.
  • 1998 - Emily graduates and takes a job at Lehigh Oaks Hospital.
  • 2003 - John is discharged from Lehigh Oaks Hospital. He continues to be monitored and takes medications. However, he starts drinking alcohol.
  • 2004 - events of the game.
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