"Bomber"
The monster is a huge winged creature composed of parts from a crashed B-52 Stratofortress bomber. The body is in the form of a charred fuselage, with the plating torn to rags . Its head is the cockpit of an airplane, with the windows blown out and the underside stripped down to the airframe. The wings are the movable pieces of the airplane's wing, on which hang burning and smoldering jet engines. The wings can bend slightly while doing so, making a grinding noise. The creature rests on parts of the airplane's landing gear that extend like legs, with which it can kick the player. Periodically, the "bomber" soars into the air, becoming invulnerable, and then periodically drops bombs on the player. The creature emits a mixture of engine sounds, metal scraping, and pterodactyl screams.
The monster symbolizes John's terror of carpet bombing, which destroys all life in its path. As he made his way through the jungle with his unit, he noticed the crash of a downed bomber. Once at the crash site, John was shocked by the sight of a ruined giant whose mechanisms were partially still working. This memory, coupled with his observation of the bombing nearby and its horrific aftermath, created an image of the monster in his clouded mind.
Initially, the boss lands from the sky in the arena near the player, allowing you to deal damage with melee weapons. However, his body is out of reach, so the right solution is to try to destroy one of his legs. The enemy can respond with leg kicks and wing flaps. After receiving every 30% of the pillars' damage, the "bomber" will take to the sky, circling the arena and dropping single bombs with a delayed explosion. The player should collect flares scattered around the arena, the launching of which will make the boss descend. Keep in mind that there are unreachable "snipers" around the perimeter of the arena, which will deal damage to the player who stays too long on the edge of the arena. By breaking the supports, the player will cause the creature to collapse to the ground, which will now slowly rotate around a vertical axis, bringing the engines closer to the player. Getting too close to them will pull the player inside, resulting in death. The objective is to destroy the engines by throwing large objects around at them. After destroying the engines, a cutscene will start with the bomber exploding.
Alternate playthrough: do not damage the boss. Instead, while dodging blows, collect the flares and launch them. Then the boss will rise into the air and the player is required to survive three waves of bombardment, with a series of bombs instead of single bombs. After the last wave, the siren will sound and the boss will leave the arena.